Attention: Here be dragons

This is the latest (unstable) version of this documentation, which may document features not available in or compatible with released stable versions of Redot.

SplitContainer

Inherits: Container < Control < CanvasItem < Node < Object

Inherited By: HSplitContainer, VSplitContainer

A container that splits two child controls horizontally or vertically and provides a grabber for adjusting the split ratio.

Description

A container that accepts only two child controls, then arranges them horizontally or vertically and creates a divisor between them. The divisor can be dragged around to change the size relation between the child controls.

Tutorials

Properties

bool

collapsed

false

bool

drag_area_highlight_in_editor

false

int

drag_area_margin_begin

0

int

drag_area_margin_end

0

int

drag_area_offset

0

DraggerVisibility

dragger_visibility

0

bool

dragging_enabled

true

int

split_offset

0

bool

vertical

false

Methods

void

clamp_split_offset()

Control

get_drag_area_control()

Theme Properties

int

autohide

1

int

minimum_grab_thickness

6

int

separation

12

Texture2D

grabber

Texture2D

h_grabber

Texture2D

v_grabber

StyleBox

split_bar_background


Signals

drag_ended() 🔗

Emitted when the user ends dragging.


drag_started() 🔗

Emitted when the user starts dragging.


dragged(offset: int) 🔗

Emitted when the dragger is dragged by user.


Enumerations

enum DraggerVisibility: 🔗

DraggerVisibility DRAGGER_VISIBLE = 0

The split dragger icon is always visible when autohide is false, otherwise visible only when the cursor hovers it.

The size of the grabber icon determines the minimum separation.

The dragger icon is automatically hidden if the length of the grabber icon is longer than the split bar.

DraggerVisibility DRAGGER_HIDDEN = 1

The split dragger icon is never visible regardless of the value of autohide.

The size of the grabber icon determines the minimum separation.

DraggerVisibility DRAGGER_HIDDEN_COLLAPSED = 2

The split dragger icon is not visible, and the split bar is collapsed to zero thickness.


Property Descriptions

bool collapsed = false 🔗

  • void set_collapsed(value: bool)

  • bool is_collapsed()

If true, the area of the first Control will be collapsed and the dragger will be disabled.


bool drag_area_highlight_in_editor = false 🔗

  • void set_drag_area_highlight_in_editor(value: bool)

  • bool is_drag_area_highlight_in_editor_enabled()

Highlights the drag area Rect2 so you can see where it is during development. The drag area is gold if dragging_enabled is true, and red if false.


int drag_area_margin_begin = 0 🔗

  • void set_drag_area_margin_begin(value: int)

  • int get_drag_area_margin_begin()

Reduces the size of the drag area and split bar split_bar_background at the beginning of the container.


int drag_area_margin_end = 0 🔗

  • void set_drag_area_margin_end(value: int)

  • int get_drag_area_margin_end()

Reduces the size of the drag area and split bar split_bar_background at the end of the container.


int drag_area_offset = 0 🔗

  • void set_drag_area_offset(value: int)

  • int get_drag_area_offset()

Shifts the drag area in the axis of the container to prevent the drag area from overlapping the ScrollBar or other selectable Control of a child node.


DraggerVisibility dragger_visibility = 0 🔗

Determines the dragger's visibility. See DraggerVisibility for details. This property does not determine whether dragging is enabled or not. Use dragging_enabled for that.


bool dragging_enabled = true 🔗

  • void set_dragging_enabled(value: bool)

  • bool is_dragging_enabled()

Enables or disables split dragging.


int split_offset = 0 🔗

  • void set_split_offset(value: int)

  • int get_split_offset()

The initial offset of the splitting between the two Controls, with 0 being at the end of the first Control.


bool vertical = false 🔗

  • void set_vertical(value: bool)

  • bool is_vertical()

If true, the SplitContainer will arrange its children vertically, rather than horizontally.

Can't be changed when using HSplitContainer and VSplitContainer.


Method Descriptions

void clamp_split_offset() 🔗

Clamps the split_offset value to not go outside the currently possible minimal and maximum values.


Control get_drag_area_control() 🔗

Returns the drag area Control. For example, you can move a pre-configured button into the drag area Control so that it rides along with the split bar. Try setting the Button anchors to center prior to the reparent() call.

$BarnacleButton.reparent($SplitContainer.get_drag_area_control())

Note: The drag area Control is drawn over the SplitContainer's children, so CanvasItem draw objects called from the Control and children added to the Control will also appear over the SplitContainer's children. Try setting Control.mouse_filter of custom children to Control.MOUSE_FILTER_IGNORE to prevent blocking the mouse from dragging if desired.

Warning: This is a required internal node, removing and freeing it may cause a crash.


Theme Property Descriptions

int autohide = 1 🔗

Boolean value. If 1 (true), the grabber will hide automatically when it isn't under the cursor. If 0 (false), it's always visible. The dragger_visibility must be DRAGGER_VISIBLE.


int minimum_grab_thickness = 6 🔗

The minimum thickness of the area users can click on to grab the split bar. This ensures that the split bar can still be dragged if separation or h_grabber / v_grabber's size is too narrow to easily select.


int separation = 12 🔗

The split bar thickness, i.e., the gap between the two children of the container. This is overridden by the size of the grabber icon if dragger_visibility is set to DRAGGER_VISIBLE, or DRAGGER_HIDDEN, and separation is smaller than the size of the grabber icon in the same axis.

Note: To obtain separation values less than the size of the grabber icon, for example a 1 px hairline, set h_grabber or v_grabber to a new ImageTexture, which effectively sets the grabber icon size to 0 px.


Texture2D grabber 🔗

The icon used for the grabber drawn in the middle area.


Texture2D h_grabber 🔗

The icon used for the grabber drawn in the middle area when vertical is false.


Texture2D v_grabber 🔗

The icon used for the grabber drawn in the middle area when vertical is true.


StyleBox split_bar_background 🔗

Determines the background of the split bar if its thickness is greater than zero.