Attention: Here be dragons
This is the latest
(unstable) version of this documentation, which may document features
not available in or compatible with released stable versions of Redot.
Checking the stable version of the documentation...
GLTFTextureSampler¶
Inherits: Resource < RefCounted < Object
Represents a glTF texture sampler
Description¶
Represents a texture sampler as defined by the base glTF spec. Texture samplers in glTF specify how to sample data from the texture's base image, when rendering the texture on an object.
Tutorials¶
Properties¶
|
||
|
||
|
||
|
Property Descriptions¶
Texture's magnification filter, used when texture appears larger on screen than the source image.
Texture's minification filter, used when the texture appears smaller on screen than the source image.
Wrapping mode to use for S-axis (horizontal) texture coordinates.
Wrapping mode to use for T-axis (vertical) texture coordinates.