Attention: Here be dragons

This is the latest (unstable) version of this documentation, which may document features not available in or compatible with released stable versions of Redot.

PhysicsServer3DRenderingServerHandlerΒΆ

Inherits: Object

A class used to provide PhysicsServer3DExtension._soft_body_update_rendering_server with a rendering handler for soft bodies.

MethodsΒΆ

void

_set_aabb(aabb: AABB) virtual

void

_set_normal(vertex_id: int, normal: Vector3) virtual

void

_set_vertex(vertex_id: int, vertex: Vector3) virtual

void

set_aabb(aabb: AABB)

void

set_normal(vertex_id: int, normal: Vector3)

void

set_vertex(vertex_id: int, vertex: Vector3)


Method DescriptionsΒΆ

void _set_aabb(aabb: AABB) virtual πŸ”—

Called by the PhysicsServer3D to set the bounding box for the SoftBody3D.


void _set_normal(vertex_id: int, normal: Vector3) virtual πŸ”—

Called by the PhysicsServer3D to set the normal for the SoftBody3D vertex at the index specified by vertex_id.

Note: The normal parameter used to be of type const void* prior to Redot 4.2.


void _set_vertex(vertex_id: int, vertex: Vector3) virtual πŸ”—

Called by the PhysicsServer3D to set the position for the SoftBody3D vertex at the index specified by vertex_id.

Note: The vertex parameter used to be of type const void* prior to Redot 4.2.


void set_aabb(aabb: AABB) πŸ”—

Sets the bounding box for the SoftBody3D.


void set_normal(vertex_id: int, normal: Vector3) πŸ”—

Sets the normal for the SoftBody3D vertex at the index specified by vertex_id.


void set_vertex(vertex_id: int, vertex: Vector3) πŸ”—

Sets the position for the SoftBody3D vertex at the index specified by vertex_id.