Attention: Here be dragons

This is the latest (unstable) version of this documentation, which may document features not available in or compatible with released stable versions of Redot.

GLTFSkeleton

Inherits: Resource < RefCounted < Object

There is currently no description for this class. Please help us by contributing one!

Tutorials

Properties

PackedInt32Array

joints

PackedInt32Array()

PackedInt32Array

roots

PackedInt32Array()

Methods

BoneAttachment3D

get_bone_attachment(idx: int)

int

get_bone_attachment_count()

Dictionary

get_redot_bone_node()

Skeleton3D

get_redot_skeleton()

Array[String]

get_unique_names()

void

set_redot_bone_node(redot_bone_node: Dictionary)

void

set_unique_names(unique_names: Array[String])


Property Descriptions

PackedInt32Array joints = PackedInt32Array() 🔗

There is currently no description for this property. Please help us by contributing one!

Note: The returned array is copied and any changes to it will not update the original property value. See PackedInt32Array for more details.


PackedInt32Array roots = PackedInt32Array() 🔗

There is currently no description for this property. Please help us by contributing one!

Note: The returned array is copied and any changes to it will not update the original property value. See PackedInt32Array for more details.


Method Descriptions

BoneAttachment3D get_bone_attachment(idx: int) 🔗

There is currently no description for this method. Please help us by contributing one!


int get_bone_attachment_count() 🔗

There is currently no description for this method. Please help us by contributing one!


Dictionary get_redot_bone_node() 🔗

Returns a Dictionary that maps skeleton bone indices to the indices of glTF nodes. This property is unused during import, and only set during export. In a glTF file, a bone is a node, so Redot converts skeleton bones to glTF nodes.


Skeleton3D get_redot_skeleton() 🔗

There is currently no description for this method. Please help us by contributing one!


Array[String] get_unique_names() 🔗

There is currently no description for this method. Please help us by contributing one!


void set_redot_bone_node(redot_bone_node: Dictionary) 🔗

Sets a Dictionary that maps skeleton bone indices to the indices of glTF nodes. This property is unused during import, and only set during export. In a glTF file, a bone is a node, so Redot converts skeleton bones to glTF nodes.


void set_unique_names(unique_names: Array[String]) 🔗

There is currently no description for this method. Please help us by contributing one!